Gamification news stories
Gamifying cybersecurity key to preventing attacks
"Many CISOs have found it very effective to use ad-hoc gamification in pushing down ownership of cyber-risk management to individual risk owners."
NZ car retailers bringing test drives to a whole new level
Local car retailers are converting a new SUV into an Xbox controller, allowing customers to experience the capabilities of the vehicle while inside a virtual environment.
Game on: Injecting retro fun back into channel promotions
Ingram Micro and Dell Technologies have come up with the perfect reason for resellers to play retro arcade games at work.
Govt & Canterbury Uni pour $7m into gaming research
The funding will be used to boost the University of Canterbury’s Applied Immersive Gaming Initiative, which will research and accelerate public use of immersing gaming applications.
Could gamers be the best contenders for cybersecurity roles?
Those entering the workforce that grew up playing video games may be best placed for cybersecurity roles.
Social enterprise develops game for learning sign language
The game has passed the prototype stage, and SeeCom are currently doing research to produce the full game version.
Bored of health and safety? Vodafone now educates staff by gaming
H&S education is often put on the same ‘boring level’ as watching paint dry and the deliberations of the NZ election - but now it's in a game.
Fun for all ages: New study says yep, videogames are good for all Kiwis
A new report has dealt a blow to those in the anti-videogame club, showing that video and computer games have positive effects on the way Kiwis learn.
Google launches gamified digital citizenship programme
"Be Internet Awesome provides materials educators and parents can use to help students learn about online safety in a fun and engaging way."
Schneider Electric: Enhancing data center performance, gamefully
Since technology and cost aren’t a hurdle, I want to talk about the next lump in the road; people.
Gamification: Cybersecurity's secret spice for effective employee training
“Gamifying will help make the training process more exciting and engaging for employees, increasing employee awareness of cybersecurity practices."
Technology in the Classroom
Recharging robots with stories and teamwork in term 2
A chance to try a new gamification tool that encourages collaboration. Can you save the droid before his power cells are permanently drained?
Kiwi company takes exergaming to new heights
Childhood obesity is the focus of new Kiwi trampoline innovation designed to get children more active through fun games.