SecurityBrief New Zealand - Technology news for CISOs & cybersecurity decision-makers

Gamification stories - Page 2

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SAS & Epic Games bring digital twins to modern factories

Thu, 8th May 2025
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gaming
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smart cities
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data analytics
SAS and Epic Games partner to enhance digital twins for manufacturing, helping Georgia-Pacific optimise operations at its Savannah River Mill in real time.
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FICO & dacadoo partner on life insurance risk assessment

Thu, 24th Apr 2025
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data analytics
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cx
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martech
FICO and dacadoo partner to boost life insurance risk assessments using AI, aiming for personalised policies and faster underwriting for insurers globally.
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Why we need to be all-in on Personalisation

Thu, 10th Apr 2025
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data analytics
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cx
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martech
Personalisation is revolutionising retail, driving customer loyalty and profitability, as businesses harness AI to enhance unique shopping experiences.
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AI reshaping procurement & security: experts weigh in

Thu, 6th Feb 2025
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ai
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cybersecurity
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procurement
The rise of artificial intelligence is reshaping procurement and cybersecurity, as firms look to harness its potential while safeguarding critical data.
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Building customer loyalty in a fragmented digital ecosystem

Tue, 22nd Oct 2024
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data analytics
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cx
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martech
In a fragmented digital ecosystem, brands must adopt omnichannel loyalty strategies to foster deeper connections and meet evolving consumer expectations.
Vision picking

Dematic launches Vision Picking Solution in ANZ supply chain

Thu, 22nd Aug 2024
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supply chain
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customer service
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gamification
Dematic has unveiled its Vision Picking Solution in Australia and New Zealand. This HUD tech aims to boost warehouse productivity and supply chain efficiency with real-time data.
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Evexus launches advanced event management software solution

Fri, 14th Jun 2024
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ai
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gamification
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venture capital
Evexus has launched a cutting-edge event management software, set to revolutionise event planning globally with advanced AI and innovative features.
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Calian leaders provide key insight into vital cybersecurity trends

Fri, 10th May 2024
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advanced persistent threat protection
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supply chain
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passwordless
Leaders from Calian IT and Cyber Solutions shed light on key cybersecurity trends at the 2024 USA | RSA Conference.
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Artificial Intelligence and the Retail Personalisation Revolution

Fri, 19th Apr 2024
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cx
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martech
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personalisation
AI-powered retail personalisation is stepping up. Aiming for true one-to-one custom experiences, the industry leans into predictive AI, driven by robust data, to stay competitive.
Gather

CYPHER Learning introduces AI 360 for course creation

Fri, 3rd Nov 2023
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e-learning
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agentic ai
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copilots
CYPHER Learning unveils AI 360, an AI-aided suite for swift, personalised course creation for schools and businesses.
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Video: 10 Minute IT Jams - An update from XRii

Fri, 22nd Sep 2023
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cx
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martech
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ai
Matthew Endresz, who is the CEO of XRii, joins us today to tell us more about XRii and what they are doing in the APAC region.
Game based learning

Game-based learning to become $55 billion industry in next eight years

Wed, 12th Oct 2022
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e-learning
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ai
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ar, vr & metaverse
Game-based learning market expected to reach $55.80 billion by 2030, driven by demand for VR, AR, and AL in education and on-the-job training.
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Gamifying cybersecurity key to preventing attacks

Thu, 8th Jul 2021
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risk & compliance
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cybersecurity
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gamification
Gamifying cybersecurity is key to preventing attacks, with Balbix reporting that most incidents are due to individual user behaviour.
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NZ car retailers bringing test drives to a whole new level

Fri, 8th Nov 2019
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gaming
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cartech
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digital entertainment
New Zealand car retailers are transforming a Jaguar F-PACE SUV into an Xbox controller, letting buyers test drive vehicles in a virtual racing game.
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Game on: Injecting retro fun back into channel promotions

Wed, 3rd Jul 2019
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network infrastructure
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channel rewards
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gamification
Ingram Micro and Dell Technologies have come up with the perfect reason for resellers to play retro arcade games at work.
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Govt & Canterbury Uni pour $7m into gaming research

Fri, 17th May 2019
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gaming
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digital entertainment
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university of canterbury
The University of Canterbury and the New Zealand government are injecting USD $7.7 million into gaming research, aiming to revolutionise immersive applications.
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Could gamers be the best contenders for cybersecurity roles?

Mon, 9th Apr 2018
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gaming
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digital entertainment
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casb
New research from McAfee reveals 78% of security pros see gamers as top candidates for cybersecurity roles, due to gaming's critical skills.
Seecom

Social enterprise develops game for learning sign language

Wed, 14th Mar 2018
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gaming
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digital entertainment
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callaghan innovation
The game has passed the prototype stage, and SeeCom are currently doing research to produce the full game version.
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Bored of health and safety? Vodafone now educates staff by gaming

Thu, 28th Sep 2017
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gaming
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digital entertainment
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healthtech
H&S education is often put on the same 'boring level' as watching paint dry and the deliberations of the NZ election - but now it's in a game.
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Fun for all ages: New study says yep, videogames are good for all Kiwis

Mon, 14th Aug 2017
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gaming
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digital entertainment
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igea
A new report has dealt a blow to those in the anti-videogame club, showing that video and computer games have positive effects on the way Kiwis learn.